You can find an abundance of tier lists for Auto Chess, but these won’t help you during the first 10-15 rounds of the game. Just remember to use this classification wisely, rather than push for a certain piece when the situation doesn’t call for it. Below, you’ll find some of the best pieces in Auto Chess for the first 10 rounds and for the late-game. If you want to know more about all Synergy Effect, you can visit here.Still, like in DotA2, it’s an inescapable fact that, when used optimally, some heroes are better than others. You can choose what combo you are going to use, depends on the situation. ![]() Those are top 5 Best Auto Chess Synergy Combo that people usually used. Minimum units for Combo: 6 Units (3 Warriors + 3 Assassins).Disadvantages: No AOE DMG, Need good positioning.Advantages: Physical Damage, Physical Defense, Magical Defense, Critical DMG, Many options.If you don’t pay attention, your combo can easily be countered by placing their tank at the back row to fight your assassins. ![]() This combo is categorized as a hard combo because you need to pay attention to enemy’s formation. You can combine them with Tusk Champion and Werewolf (Beast Synergy with Lord of Sand), Stone Spirit (Spirit Synergy with Water Spirit), or Abyssal Guard (Marine Synergy with Abyssal Crawler) Besides, you need to combine the assassins with certain warrior units for your tank that have synergy with them. ![]() If you can perform 6 assassins synergy, it will deals 400% Critical Damage. This Synergy combo is known as fast killing combo. Minimum units for Combo: 3 Units (1 Glacier + 1 Glacier-Knight + 1 Knight).Disadvantages: No AOE DMG, Need good positioning, Maximum level Synergy.Advantages: Physical Damage, Physical Defense, Magical Defense, Crowd Control.The difficult part of this combo is, you need to upgrade your units into 2 stars units and maximize your Glacier and Knight Synergy in order to survive in the late game. You can start collecting the units for the combo from early game because most of the units for this combo are COMMON and UNCOMMON units. With the synergy effect of the knight (shield for physical and magical attack), you can have very durable Tank. You can try to combine this Glacier + Knight combo with Egersis (Lowered enemies armor), Human (Silence target), or you can combine with Shaman (turn a random enemy into a penguin). This combo is still very useful in top tier rank because this combo can be easily combined with some other synergies. Minimum units for Combo: 6 Units (3 Warriors + 3 Hunters).Disadvantages: Need Tank, Mid Game, Need Good Positioning.Advantages: Physical Damage, Physical Defense.So in early game you can focus on your tank first (Warrior + Cave Clan). The rest of the Hunter units are 2 RARE units, 1 MYTHICAL, and 1 LEGENDARY, which are usually available in mid or late game. There are only 1 COMMON hunter unit, and 1 UNCOMMON. In the early game, your option for Hunter unit is very low. You can also combine this synergy with Cave Clan or Marine Synergy Pay attention to your Tank first before you go on your Hunter. This synergy considered as a quite difficult synergy to build. In order to be successful in using this synergy, you have to have strong Warriors as a tank first, if you don’t have it your Hunter can easily be killed. ![]() Minimum units for Combo: 5 Units (1 Warrior + 2 Warriors-Beast + 2 Beast-Druid).Disadvantages: No Nuker, Can only get maximum level 2 Synergy.Advantages: Easy formation, own early game, Physical Damage, Physical Defense, Balance.Besides, the effect of the Druid Synergy can make you easily get 2 and 3 stars units. You can easily make this combo because in the early game, the units available for this synergy is quite a lot. This Synergy uses the combination of the Summoner units and Beast Synergy effect because the Beast Synergy effect can also affect the Summoned units. This combo can become very powerful in the early game and you can easily get three stars monsters from the Druid synergy effect. Minimum units for Combo: 4 Units (1 Divinity + 3 Mages).Disadvantages: Hard formation, Late Game.Advantages: Control, Nuker, Magical Damage.Because of the limitation condition (cannot combine with other race synergies), you have to carefully choose the units and also because your unit option is very low, you need to continuously change your units by buying and selling them until you get the combo.
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